Stage_ON The Road is an innovative space for mediation and encounter between dance and virtual environments. Through this interactive installation, viewers will experience live dance, video creation, and immersive VR dance content through Meta Quest headsets in a single continuous space. This innovative project aims to bring the performing arts closer to the general public, especially younger generations, through the use of technologies such as virtual reality (VR), extended reality (XR), and augmented reality (AR).

 

The installation consists of an itinerant physical space equipped with panels and screens with a flexible design that allows its adaptability to an infinite number of spaces. Through the latest Meta Quest headsets, users will be able to access our platform and enjoy a wide variety of immersive VR dance experiences.

 

The space contains two separate areas so that users can access different content.

ZONE

A

Experience for users with Meta Quest headsets, where they will be able to access all the VR/XR/AR audiovisual content of the Stage_ON platform. The contents offered include short 3D 180º and 360º video dances of between 3 and 8 minutes each.

ZONE

A

Experience for users with Meta Quest headsets, where they will be able to access all the VR/XR/AR audiovisual content of the Stage_ON platform. The contents offered include short 3D 180º and 360º video dances of between 3 and 8 minutes each.

ZONE

B

An open space for interactive content and live performances, which will enrich the perception of dance in digital environments.

Live dance

performance

Live dance exhibition with the aim of allowing the audience to appreciate the arts in motion in all their forms, both live with live performers and in virtual environments through immersive video creations.

Audiovisual

content

Video dances projected on 2D screens in the exhibition space. This content is accessible to all visitors to the installation.

Interactive

gaming

experience

Mixed reality content with VR headsets that incorporates immersive techniques typical of video games with holographic effects. The game encourages interaction and the performance of suggested movements, allowing the user to “dance” during the experience.